﻿using System;
using System.Collections.Generic;

using System.Text;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;

namespace Xeno.Core
{
    public class XenoCore
    {

        public static XenoGraph CurrentScene { get; set; }
        public static XenoApp CurrentApp { get; set; }
        public static XenoNode CurrentView { get; set; }
        public static XenoNode CurrentLight { get; set; }
        public static XenoNode PhysicsManager { get; set; }
        public static List<XenoNode> LightList { get; set; }
        public static float DisplayWidth { get; set; }
        public static float DisplayHeight { get; set; }
        
    }
}
